Method for combining multiple actions in single video game

ABSTRACT

The present invention provides a method for combing multiple actions in single video game, wherein the method includes the steps of (a) providing a single video game, having two or more play actions; (b) selecting a first action of a first game character; (c) selecting a second action of a second game character; and (d) cooperatively playing the first and second action of the video game in responsive to a command of an input device of an electronic device for performing the video game. The first and second actions are embodied as driving and aiming action respectively, so that the aiming action has to incorporate with the turning direction and speed of the driving action for shooting, throwing, or the likes on a target object of the video game, so as to provide multiple players video game to cooperatively play the multiple actions of the video game.

CROSS REFERENCE OF RELATED APPLICATION

This is a non-provisional application of a provisional application,application number 61/211,701, filed Apr. 1, 2009.

BACKGROUND OF THE PRESENT INVENTION

1. Field of Invention

The present invention relates to a video game, and more specifically toa method for combining multiple action in one single video game, whereinthe method provides at least two different types of controllable actionsat the same time to enhance the excitement of the video game.

2. Description of Related Arts

Video game mainly developed to entertain people is an electronic game,which is usually being performed through an electronic system or aplatform, such as a game console of an electronic device for homeentertaining. Traditionally, an input device, such as controller, isused to control the movement of a game character in responsive of thecommands given by the gamer via the input device, so that the gamer isable to control the movements or actions of the game character toperform the video game.

In order to enjoy the fun of playing the video game with other people,video game has been a popular social recreation, which allows multipleplayers to play the same video at the same time, so as to provide anactivity that players can sharing and enjoying the moment with friends.The players can either team up to cooperatively against the computercontrolled game characters, or competitively play to compete with eachother. Those video games are commonly been playable by more than onesingle player via multiple input devices. For example, a table tennisgame, which is capable of being played by single player compete orcooperate with computer controlled game characters, wherein the multipleplayers can cooperatively play as a double team to compete withcomputer, multiple players can team up to two doubles to cooperativelyand competitively play with each other, or two players can compete toeach other as two singles.

Take combat game as another video game for example, the players are ableto team up, even up to 12 people or more, to against the other team,which is another team of video game players, or computer controlled gamecharacters. Thus, player has to cooperatively cooperate with each otherto achieve the goal of the video game. The video game of multipleplayers not only provides the players to enjoy the game with theirfamily or friends, but also a common social entertaining activity forsocial purpose.

However, no manner a competing video game that two players controllingeach of their own game character to compete with each other, or acooperating video game that players are able to team up to cooperativelyfinish the task of the video game, the existing video games can onlyprovide one main action at the same time in the single video game, suchas playing tennis, shooting, driving, or fighting. Video players areunable to team up for playing different roles to achieve the goal of thevideo game. For example, one of the players is shooting, while anotherplayer is driving as another role to make the video game more real.

SUMMARY OF THE PRESENT INVENTION

A main object of the present invention is to provide a video game, whichhas two or more actions in one single video game, wherein the multipleactions of the video game are associated to one another.

Another object of the present invention is to provide a video game,wherein the video game is able to be performed in most of the gameconsole for entertaining people at home.

Another object of the present invention is to provide a video game,wherein the video game is capable of being operated by multiple playersat the same time, wherein the players are able to control differentactions of the video game to incorporate with another action controlledby another player.

Another object of the present invention is to provide a video game,wherein the multiple actions of the video game are capable of beingcontrolled by one player.

Another object of the present invention is to provide a video game,wherein the multiple actions of the video game allows multi-players teamup to cooperatively play the video game, wherein each of the players canhave their own action, so that the multiple players of the team have tocooperate to each other in accordance of each actions.

Another object of the present invention is to provide a video game,wherein the multi-actions of the video game can be competitively playedby two teams, each teams has to control two or more actions, which isassociated to each other, wherein each of the teams has at least oneplayer.

Another object of the present invention is to provide a video game,wherein the multiple actions of the video game comprises a movementaction and an aiming action, wherein the movement action, such asdriving, is capable of controlling the moving direction of the videogame, and the aiming action, such as shooting, is capable of aim atarget object, in such a manner that the two actions associated to eachother have to cooperate to each other to finish the goal of the videogame.

Accordingly, in order to accomplish the above objects, a method forcombining multiple actions in single video game comprises the steps of:(a) providing a single video game having two or more play actions; (b)selecting first action of a first game character; (c) selecting secondaction of a second game character; and (d) playing the video game viacooperatively controlling the first and second actions.

Accordingly, in order to accomplish the above objects, a video game forcombining multiple actions comprises a video game program, wherein thevideo game program comprises at least two different actions, each of theactions is associated to each other, wherein the video game program iselectrically connected to an electronic device as a platform to processthe video game program via a processing unit of the electronic device,and responsively displayed the actions in responsive to the commandsinputted by a player via an input device of the electronic device.

These and other objectives, features, and advantages of the presentinvention will become apparent from the following detailed description,the accompanying drawings, and the appended claims.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a flow chart of a method of combining multiple actions insingle video game.

FIG. 2 is a block diagram of the video game according to a preferredembodiment of the present invention, illustrating the video gameincorporate with an electronic device.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

Referring to FIG. 1 of the drawings, a method for combining multipleactions in single video game is illustrated, wherein the methodcomprises the steps of (a) providing a single video game having two ormore play actions; (b) selecting a first action of a first gamecharacter; (c) selecting a second action of a second game character; and(d) cooperatively playing the associated first and second actions of thevideo game in responsive to a command of an input device of anelectronic device for performing the video game.

The single video game is electrically connected to an electronic device,such as a game console for home entertainment, for being performed viathe electronic device as a platform for processing the video game,wherein the electronic device comprises a processing unit, an inputdevice, and a display for displaying the actions of the video game inresponsive to a command inputted by a gamer via the input device, suchthat the video game is being processed by the processing unit of theelectronic device and communicated with the gamer through the inputdevice and the display.

Each of the actions of the video game is corresponded or associated toeach other for achieve a goal of the video game. For example, one actionof the video game is responsible for the movement of the sceneries of aplayfield of the video game, while the other action is designed tocontrol the direction of the video game, so that the directioncontrolling action is available in a certain area that the action ofmovement is moved to.

The input device for controlling the actions of the video gamepreferably comprises at least two input devices, i.e. a first inputdevice and a second input device. The first action of the first gamecharacter is in responsive to the commands of the first input devicecontrolled by a first gamer, and the second action of the second gamecharacter is in responsive to the commands of the second input devicecontrolled by a second gamer, such that the gamers are able tocooperatively control the actions of the game characters via the inputdevices.

The first action of the video game of the present invention is embodiedas a driving action, while the second action of the video game of thepresent invention is embodied as an aiming/shooting action, wherein theaiming action is adapted for aiming an object in a viewable range of thedisplay according to the direction and area that is controlled by thedriving action.

The driving action includes driving any moving vehicle, such as a car,boat, ship, tank, airplane, riding a motorcycle, a horse or the likes,wherein the driving action is responsible for controlling the movementand direction of the playfield of the video game, as long as a relativespeed of the playfield and the moving vehicle, in such a manner that theaiming action is limited and cooperative with the driving action.

Take driving a car as an example, the first game character is selectedto perform the first action of driving the car and the second gamecharacter is selected to act the second action of aiming, so that thesecond game character can aim the objects of the video game in theviewable playfield in responsive to the direction and speed controlledby the driving action. The two game characters of two actions areadapted to cooperatively operate to achieve the goal of the video game,such as survive in the battle.

The aiming action of the second action of the video game includesshooting, throwing a bomb, or the likes to aim the object of the videogame, so that the driving of the first action is controlled by the firstinput device in responsive to a command of a first player, and theaiming of the second action is controlled by the second input device inresponsive to a command of a second player. It is worth mentioning thatthe first game character and the second game character from the step (b)and (c) can be the same character. In other words, the two actions canbe controlled by single game character, so as to be controlled by asingle player via one input device of the electronic device.

Therefore, the method is also capable of selecting a third, fourth . . .etc. action of a third, fourth . . . etc. game character respectively,while the electronic device is capable of providing a third, fourth . .. etc. input devices, so that video game allows the multiple players tocooperatively team up to achieve the goal of the video game bycontrolling each of the game characters of each of the actions inresponsive to the commands from each of the input devices respectively.

Take four gamers for example, a first gamer selects the driving actionof the first game character for controlling a truck of the video game,the rest of the gamers select the aiming actions: a pistol, a grenade,and a machine gun for aiming the objects of the video game, so that whenthe truck movement is moving in responsive to the command of the firstinput device controlled by the first player, the aiming action iscapable of aiming the objects in the viewable window of the displayaccording to the turning and speed of the truck. The four gamers have tocover each other and cooperate with each other to shoot or throw thegrenade on the target objects to survive in the battle.

Referring to FIG. 2 of the drawings, a video game of combing multipleactions according to a preferred embodiment of the present invention isillustrated, wherein the video game comprises a video game program,which comprises a user interface for selecting information of the videogame to communicate with the video game program, and at least twoactions, wherein each of the actions is associated with each other forcooperatively being controlled by the gamer via the input device of theelectronic device. Each of the actions is adapted for being individuallyand cooperatively controlled in responsive to the command of the inputdevice.

One skilled in the art will understand that the embodiment of thepresent invention as shown in the drawings and described above isexemplary only and not intended to be limiting.

It will thus be seen that the objects of the present invention have beenfully and effectively accomplished. The embodiments have been shown anddescribed for the purposes of illustrating the functional and structuralprinciples of the present invention and is subject to change withoutdeparture from such principles. Therefore, this invention includes allmodifications encompassed within the spirit and scope of the followingclaims.

1. A home entertainment electronic device, comprising: a processing unitfor processing a video game with multiple individual actions performedby two or more game characters; means for outputting a video game on adisplay; and two or more input devices operatively linked to saidprocessing unit for controlling said actions of said game charactersrespectively, wherein each of said actions is individually controlled bysaid respective input device while said actions of said game charactersare corresponded and associated to each other for achieving a goal ofsaid video game.
 2. The home entertainment electronic device, as recitedin claim 1, wherein said first action of said first game character is inresponsive to the commands of said one of said input device while saidsecond action of said second game character is in responsive to thecommands of another said input device.
 3. The home entertainmentelectronic device, as recited in claim 1, wherein said first action iscontrolled by said one of said input devices in responsive to themovement and direction of a viewable playfield of said video game to bedisplayed while said second action is controlled by another said inputdevice in responsive to said viewable playfield of said first action. 4.The home entertainment electronic device, as recited in claim 2, whereinsaid first action is controlled by said one of said input devices inresponsive to the movement and direction of a viewable playfield of saidvideo game to be displayed while said second action is controlled byanother said input device in responsive to said viewable playfield ofsaid first action.
 5. The home entertainment electronic device, asrecited in claim 1, further comprising a user interface for said inputdevices selecting said actions to be controlled.
 6. The homeentertainment electronic device, as recited in claim 4, furthercomprising a user interface for said input devices selecting saidactions to be controlled.
 7. The home entertainment electronic device,as recited in claim 1, wherein said first and second actions are drivingaction and aiming action respectively.
 8. The home entertainmentelectronic device, as recited in claim 6, wherein said first and secondactions are driving action and aiming action respectively.
 9. A methodfor combining multiple actions in a single video game; comprising thesteps of: (a) providing a video game with multiple individual actionsperformed by one or more game characters; (b) selecting said actionsbeing controlled by different input devices; and (c) cooperativelyplaying said associated first and second actions of said video game inresponsive to a command of each of said input devices.
 10. The method,as recited in claim 9, wherein the step (b) further comprises a step ofproviding a user interface for said input devices selecting saidactions.
 11. The method as recited in claim 9 wherein, in the step (b),said actions are individually controlled by said input devicesrespectively.
 12. The method as recited in claim 10 wherein, in the step(b), said actions are individually controlled by said input devicesrespectively.
 13. The method, as recited in claim 9, wherein said firstaction is controlled by said one of said input devices in responsive tothe movement and direction of a viewable playfield of said video game tobe displayed while said second action is controlled by another saidinput device in responsive to said viewable playfield of said firstaction.
 14. The method, as recited in claim 12, wherein said firstaction is controlled by said one of said input devices in responsive tothe movement and direction of a viewable playfield of said video game tobe displayed while said second action is controlled by another saidinput device in responsive to said viewable playfield of said firstaction.
 16. The method, as recited in claim 9, wherein said first actionis a driving action selected from the group consisting of driving a car,boat, ship, tank, and airplane, and riding a motorcycle and a horse,wherein said second action is an aiming action selected from the groupconsisting of shooting and bombing.
 17. The method, as recited in claim15, wherein said first action is a driving action selected from thegroup consisting of driving a car, boat, ship, tank, and airplane, andriding a motorcycle and a horse, wherein said second action is an aimingaction selected from the group consisting of shooting and bombing.
 18. Amethod for combining multiple actions in a single video game; comprisingthe steps of: (a) providing a video game with a driving action as afirst action and an aiming action as a second action; (b) selecting saidfirst and second actions being controlled by different input devicessuch that one of said input devices is arranged to control said drivingaction while another said input device is arranged to control saidaiming action; and (c) cooperatively playing said associated first andsecond actions of said video game in responsive to a command of each ofsaid input devices.
 19. The method, as recited in claim 18, wherein saiddriving action is controlled by said one of said input devices inresponsive to the movement and direction of a viewable playfield of saidvideo game to be displayed while said aiming action is controlled byanother said input device in responsive to said viewable playfield ofsaid driving action.
 20. The method, as recited in claim 19, wherein thestep (b) further comprises a step of providing a user interface for saidinput devices selecting said actions.